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Sounds

HyAnnouncer includes a comprehensive sound system that allows you to play audio effects alongside your announcements, enhancing the player experience with auditory feedback.

How Sounds Work​

  • Announcement Types: Sounds are supported for Title and Notification announcements by default. Chat announcements can also play sounds if explicitly configured.
  • Sound Field: Each announcement configuration includes a Sound field where you specify the sound name.
  • Default Sounds: If no sound is specified, title and notification announcements use SFX_Rope_Break by default.
  • Empty Sounds: Set the Sound field to an empty string "" to disable sounds for chat announcements.
  • Sound Override: Scheduled actions can override the announcement's sound if a different sound is specified in the action.

In-Game Sound Testing​

Players can test and preview sounds directly in-game through the HyAnnouncer GUI. This allows server administrators to easily find and select appropriate sounds for their announcements.

In-Game Sound Interface

The in-game sound interface allows players to browse and test all available sounds.

Complete Sound List​

Click to expand the complete list of all 925 available sounds

Full Alphabetical Sound List​

SFX_Alchemy_Bench_Close
SFX_Alchemy_Bench_Craft
SFX_Alchemy_Bench_Open
SFX_Antelope_Alerted
SFX_Antelope_Death
SFX_Antelope_Hurt
SFX_Antelope_Run
SFX_Antelope_Walk
SFX_Arcane_Workbench_Close_Local
SFX_Arcane_Workbench_Craft
SFX_Arcane_Workbench_Open_Local
SFX_Armour_Bench_Close
SFX_Armour_Bench_Craft
SFX_Armour_Bench_Open
SFX_Arrow_Fire_Hit
SFX_Arrow_Fire_Miss
SFX_Arrow_Frost_Hit
SFX_Arrow_Frost_Miss
SFX_Arrow_FullCharge_Hit
SFX_Arrow_FullCharge_Miss
SFX_Arrow_HalfCharge_Hit
SFX_Arrow_HalfCharge_Miss
SFX_Arrow_NoCharge_Hit
SFX_Arrow_NoCharge_Miss
SFX_Arrow_Whistle
SFX_Avatar_Powers_Disable
SFX_Avatar_Powers_Disable_Local
SFX_Avatar_Powers_Enable
SFX_Avatar_Powers_Enable_Local
SFX_Axe_Crude_Impact
SFX_Axe_Crude_Swing
SFX_Axe_Iron_Impact
SFX_Axe_Iron_Swing
SFX_Axe_Special_Impact
SFX_Axe_Special_Swing
SFX_Axe_Stone_Trork_Hit
SFX_Axe_Stone_Trork_Miss
SFX_Bat_Alerted
SFX_Bat_Death
SFX_Bat_Hurt
SFX_Battleaxe_T1_Block_Impact
SFX_Battleaxe_T1_Impact
SFX_Battleaxe_T1_Launch
SFX_Battleaxe_T1_Launch_Local
SFX_Battleaxe_T1_Raise
SFX_Battleaxe_T1_Raise_Local
SFX_Battleaxe_T1_Shove
SFX_Battleaxe_T1_Shove_Local
SFX_Battleaxe_T1_Swing
SFX_Battleaxe_T1_Swing_Charged
SFX_Battleaxe_T1_Swing_Charged_Local
SFX_Battleaxe_T1_Swing_Down_Local
SFX_Battleaxe_T1_Swing_LR_Local
SFX_Battleaxe_T1_Swing_RL_Local
SFX_Battleaxe_T2_Impact
SFX_Battleaxe_T2_Raise
SFX_Battleaxe_T2_Raise_Local
SFX_Battleaxe_T2_Signature_End
SFX_Battleaxe_T2_Signature_End_Local
SFX_Battleaxe_T2_Signature_Swing
SFX_Battleaxe_T2_Signature_Swing_Local
SFX_Battleaxe_T2_Swing
SFX_Battleaxe_T2_Swing_Charged
SFX_Battleaxe_T2_Swing_Charged_Local
SFX_Battleaxe_T2_Swing_Down_Local
SFX_Battleaxe_T2_Swing_LR_Local
SFX_Battleaxe_T2_Swing_RL_Local
SFX_Bear_Grizzly_Alerted
SFX_Bear_Grizzly_Attack
SFX_Bear_Grizzly_Death
SFX_Bear_Grizzly_Hurt
SFX_Bear_Grizzly_Run
SFX_Bear_Grizzly_Sleep
SFX_Bear_Walk
SFX_Bench_Placeholder
SFX_Bison_Alerted
SFX_Bison_Death
SFX_Bison_Hurt
SFX_Bison_Idle
SFX_Bison_Run
SFX_Bison_Walk
SFX_Blunderbuss_Bullet_WhizBy
SFX_Blunderbuss_Fire
SFX_Blunderbuss_Fire_Local
SFX_Blunderbuss_Hit
SFX_Blunderbuss_Load
SFX_Blunderbuss_Load_Local
SFX_Blunderbuss_Miss
SFX_Blunderbuss_No_Ammo
SFX_Boar_Alerted
SFX_Boar_Death
SFX_Boar_Hurt
SFX_Boar_Run
SFX_Boar_Sleep
SFX_Boar_Walk
SFX_Bomb_Fire_Goblin_Bounce
SFX_Bomb_Fire_Goblin_Death
SFX_Bomb_Fire_Goblin_Hit
SFX_Bomb_Fire_Goblin_Miss
SFX_Bomb_Fuse
SFX_Bow_No_Ammo
SFX_Bow_T1_Block_Impact
SFX_Bow_T1_Draw
SFX_Bow_T1_Draw_Local
SFX_Bow_T1_Raise
SFX_Bow_T1_Raise_Local
SFX_Bow_T1_Shoot
SFX_Bow_T1_Shoot_Local
SFX_Bow_T1_Swing
SFX_Bow_T1_Swing_Local
SFX_Bow_T2_Draw
SFX_Bow_T2_Draw_Local
SFX_Bow_T2_Shoot
SFX_Bow_T2_Shoot_Local
SFX_Bow_T2_Signature_Loop
SFX_Bow_T2_Signature_Loop_Local
SFX_Bow_T2_Signature_Nock
SFX_Bow_T2_Signature_Nock_Local
SFX_Bow_T2_Signature_Shoot
SFX_Bow_T2_Signature_Shoot_Local
SFX_Bunny_Alerted
SFX_Bunny_Death
SFX_Bunny_Hurt
SFX_Calf_Hurt
SFX_Calf_Run
SFX_Calf_Walk
SFX_Camel_Alerted
SFX_Camel_Death
SFX_Camel_Hurt
SFX_Camel_Laydown
SFX_Camel_Run
SFX_Camel_Sleep
SFX_Camel_Wake
SFX_Camel_Walk
SFX_Campfire_Close_Local
SFX_Campfire_Open_Local
SFX_Campfire_Processing
SFX_Campfire_Processing_End
SFX_Campfire_Processing_Failed
SFX_Capture_Crate_Capture_Fail_Local
SFX_Capture_Crate_Capture_Succeed
SFX_Capture_Crate_Capture_Succeed_Local
SFX_Capture_Crate_Spawn_Fail_Local
SFX_Capture_Crate_Spawn_Succeed
SFX_Chest_Legendary_Close_Player
SFX_Chest_Legendary_FirstOpen_Player
SFX_Chest_Legendary_Loop
SFX_Chest_Legendary_Open
SFX_Chest_Wooden_Close
SFX_Chest_Wooden_Open
SFX_Chest_Wooden_Open_Player
SFX_Chick_Alerted
SFX_Chick_Death
SFX_Chick_Hurt
SFX_Chicken_Alerted
SFX_Chicken_Death
SFX_Chicken_Flee
SFX_Chicken_Hurt
SFX_Chicken_Run
SFX_Chicken_Walk
SFX_Club_Meat_Impact
SFX_Club_Meat_Swing
SFX_Club_Special_Impact
SFX_Club_Special_Swing
SFX_Club_Steel_Impact
SFX_Club_Steel_Swing
SFX_Club_Wood_Impact
SFX_Club_Wood_Swing
SFX_Consume_Bread
SFX_Consume_Bread_Local
SFX_Cow_Alerted
SFX_Cow_Death
SFX_Cow_Hurt
SFX_Cow_Idle
SFX_Cow_Run
SFX_Cow_Sleep
SFX_Cow_Walk
SFX_Crawler_Void_Alerted
SFX_Crawler_Void_Alerted_02
SFX_Crawler_Void_Death
SFX_Crawler_Void_Despawn
SFX_Crawler_Void_Hurt
SFX_Crawler_Void_Run
SFX_Crawler_Void_Sleep
SFX_Crawler_Void_Spawn
SFX_Crawler_Void_Spawn_02
SFX_Crawler_Void_Walk
SFX_Creative_Play_Add_Mask
SFX_Creative_Play_Brush_Erase
SFX_Creative_Play_Brush_Mode
SFX_Creative_Play_Brush_Paint_Base
SFX_Creative_Play_Brush_Paint_Idle_Layer
SFX_Creative_Play_Brush_Paint_Move_Layer
SFX_Creative_Play_Brush_Shape
SFX_Creative_Play_Brush_Stamp
SFX_Creative_Play_Error
SFX_Creative_Play_Eyedropper_Select
SFX_Creative_Play_Paste
SFX_Creative_Play_Selection_Drag
SFX_Creative_Play_Selection_Place
SFX_Creative_Play_Selection_Scale
SFX_Creative_Play_Selection_Widget
SFX_Creative_Play_Set_Mask
SFX_Crocodile_Alerted
SFX_Crocodile_Death
SFX_Crocodile_Hurt
SFX_Crow_Death
SFX_Crow_Hurt
SFX_Daggers_T1_Guard
SFX_Daggers_T1_Guard_Local
SFX_Daggers_T1_Pounce
SFX_Daggers_T1_Pounce_Local
SFX_Daggers_T1_Slash_Impact
SFX_Daggers_T1_Stab_Double_Impact
SFX_Daggers_T1_Stab_Impact
SFX_Daggers_T1_Stab_Left_Local
SFX_Daggers_T1_Stab_Retreat
SFX_Daggers_T1_Stab_Retreat_Local
SFX_Daggers_T1_Stab_Right_Local
SFX_Daggers_T1_Swing
SFX_Daggers_T1_Swing_Double
SFX_Daggers_T1_Swing_Double_Local
SFX_Daggers_T1_Swing_LR_Local
SFX_Daggers_T1_Swing_RL_Local
SFX_Daggers_T2_Guard
SFX_Daggers_T2_Guard_Local
SFX_Daggers_T2_Signature_P1
SFX_Daggers_T2_Signature_P1_Local
SFX_Daggers_T2_Signature_P2
SFX_Daggers_T2_Signature_P2_Local
SFX_Daggers_T2_Signature_P3
SFX_Daggers_T2_Signature_P3_Local
SFX_Daggers_T2_Slash_Impact
SFX_Daggers_T2_Stab_Double_Impact
SFX_Daggers_T2_Stab_Impact
SFX_Daggers_T2_Stab_Left_Local
SFX_Daggers_T2_Stab_Retreat
SFX_Daggers_T2_Stab_Retreat_Local
SFX_Daggers_T2_Stab_Right_Local
SFX_Daggers_T2_Swing
SFX_Daggers_T2_Swing_Double
SFX_Daggers_T2_Swing_Double_Local
SFX_Daggers_T2_Swing_LR_Local
SFX_Daggers_T2_Swing_RL_Local
SFX_Deer_Doe_Alerted
SFX_Deer_Doe_Death
SFX_Deer_Doe_Hurt
SFX_Deer_Doe_Run
SFX_Deer_Doe_Sleep
SFX_Deer_Stag_Alerted
SFX_Deer_Stag_Death
SFX_Deer_Stag_Hurt
SFX_Deer_Stag_Roar
SFX_Deer_Stag_Run
SFX_Deer_Stag_Sleep
SFX_Deer_Walk
SFX_Deployable_Totem_Heal_Despawn
SFX_Deployable_Totem_Heal_Effect_Local
SFX_Deployable_Totem_Heal_Spawn
SFX_Deployable_Totem_Slowing_Despawn
SFX_Deployable_Totem_Slowing_Effect_Local
SFX_Deployable_Totem_Slowing_Spawn
SFX_Discovery_Z1_Medium
SFX_Discovery_Z1_Short
SFX_Discovery_Z2_Medium
SFX_Discovery_Z2_Short
SFX_Discovery_Z3_Medium
SFX_Discovery_Z3_Short
SFX_Discovery_Z4_Medium
SFX_Discovery_Z4_Short
SFX_Divine_Respawn
SFX_Door_Ancient_Close
SFX_Door_Ancient_Open
SFX_Door_Crude_Close
SFX_Door_Crude_Open
SFX_Door_Desert_Close
SFX_Door_Desert_Open
SFX_Door_Jungle_Close
SFX_Door_Jungle_Open
SFX_Door_Lumberjack_Close
SFX_Door_Lumberjack_Open
SFX_Door_Temple_Dark_Close
SFX_Door_Temple_Dark_Open
SFX_Door_Temple_Light_Close
SFX_Door_Temple_Light_Open
SFX_Door_Wooden_Close
SFX_Door_Wooden_Open
SFX_Drag_Armor_Cloth
SFX_Drag_Armor_Heavy
SFX_Drag_Armor_Leather
SFX_Drag_Blocks_Gravel
SFX_Drag_Blocks_Soft
SFX_Drag_Blocks_Splatty
SFX_Drag_Blocks_Stone
SFX_Drag_Blocks_Wood
SFX_Drag_Item_Default
SFX_Drag_Items_Bones
SFX_Drag_Items_Chest
SFX_Drag_Items_Clay
SFX_Drag_Items_Cloth
SFX_Drag_Items_Foliage
SFX_Drag_Items_Gadget
SFX_Drag_Items_Gems
SFX_Drag_Items_Ingots
SFX_Drag_Items_Leather
SFX_Drag_Items_Metal
SFX_Drag_Items_Paper
SFX_Drag_Items_Potion
SFX_Drag_Items_Seeds
SFX_Drag_Items_Shells
SFX_Drag_Items_Splatty
SFX_Drag_Weapon_Blade_Small
SFX_Drag_Weapon_Blunt_Large
SFX_Drag_Weapons_Arrows
SFX_Drag_Weapons_Blade_Large
SFX_Drag_Weapons_Blunt_Small
SFX_Drag_Weapons_Books
SFX_Drag_Weapons_Shield_Metal
SFX_Drag_Weapons_Shield_Wood
SFX_Drag_Weapons_Stone_Large
SFX_Drag_Weapons_Stone_Small
SFX_Drag_Weapons_Wand
SFX_Drag_Weapons_Wood
SFX_Dragon_Sleep
SFX_Drop_Armor_Cloth
SFX_Drop_Armor_Heavy
SFX_Drop_Armor_Leather
SFX_Drop_Blocks_Gravel
SFX_Drop_Blocks_Soft
SFX_Drop_Blocks_Splatty
SFX_Drop_Blocks_Stone
SFX_Drop_Blocks_Wood
SFX_Drop_Item_Default
SFX_Drop_Items_Bones
SFX_Drop_Items_Chest
SFX_Drop_Items_Clay
SFX_Drop_Items_Cloth
SFX_Drop_Items_Foliage
SFX_Drop_Items_Gadget
SFX_Drop_Items_Gems
SFX_Drop_Items_Ingots
SFX_Drop_Items_Leather
SFX_Drop_Items_Metal
SFX_Drop_Items_Paper
SFX_Drop_Items_Potion
SFX_Drop_Items_Seeds
SFX_Drop_Items_Shells
SFX_Drop_Items_Splatty
SFX_Drop_Weapon_Blade_Small
SFX_Drop_Weapon_Blade_Large
SFX_Drop_Weapons_Arrows
SFX_Drop_Weapons_Blunt_Large
SFX_Drop_Weapons_Blunt_Small
SFX_Drop_Weapons_Books
SFX_Drop_Weapons_Shield_Metal
SFX_Drop_Weapons_Shield_Wood
SFX_Drop_Weapons_Stone_Large
SFX_Drop_Weapons_Stone_Small
SFX_Drop_Weapons_Wand
SFX_Drop_Weapons_Wood
SFX_Duck_Alerted
SFX_Duck_Death
SFX_Duck_Hurt
SFX_Duck_Run
SFX_Effect_Burn_Local
SFX_Effect_Burn_World
SFX_Effect_Poison_Local
SFX_Effect_Poison_World
SFX_Egg_Hit
SFX_Egg_Miss
SFX_Emberwulf_Alerted
SFX_Emberwulf_Attack_Bite
SFX_Emberwulf_Death
SFX_Emberwulf_Hurt
SFX_Emberwulf_Run
SFX_Emberwulf_Sleep
SFX_Emberwulf_Walk
SFX_Eye_Void_Alerted
SFX_Eye_Void_Attack_Blast
SFX_Eye_Void_Attack_Summon
SFX_Eye_Void_Death
SFX_Eye_Void_Fly_Movement
SFX_Eye_Void_Hurt
SFX_Eye_Void_Idle
SFX_Fen_Stalker_Alerted
SFX_Fen_Stalker_Attack_Swing
SFX_Fen_Stalker_Attack_Swipe
SFX_Fen_Stalker_Death
SFX_Fen_Stalker_Eat
SFX_Fen_Stalker_Eat_Finish
SFX_Fen_Stalker_Greet
SFX_Fen_Stalker_Hurt
SFX_Fen_Stalker_Run
SFX_Fen_Stalker_Scared
SFX_Fen_Stalker_Seek
SFX_Fen_Stalker_Sniff
SFX_Feran_Death
SFX_Fireball_Bounce
SFX_Fireball_Death
SFX_Fireball_Miss
SFX_Fish_Death
SFX_Fish_Flee
SFX_Fish_Hurt
SFX_Flail_Charge
SFX_Flail_Charge_Local
SFX_Flail_Swing
SFX_Flail_Swing_Left_Local
SFX_Flail_Swing_Right_Local
SFX_Flamingo_Alerted
SFX_Flamingo_Death
SFX_Flamingo_Fly
SFX_Flamingo_Hurt
SFX_Fox_Alerted
SFX_Fox_Death
SFX_Fox_Hurt
SFX_Fox_Run
SFX_Fox_Sleep
SFX_Frog_Alerted
SFX_Frog_Croak
SFX_Frog_Death
SFX_Frog_Hurt
SFX_Frog_Idle
SFX_Frog_Run
SFX_Furnace_Bench_Close
SFX_Furnace_Bench_Open
SFX_Furnace_Bench_Processing
SFX_Furnace_Bench_Processing_Complete
SFX_Furnace_Bench_Processing_End
SFX_Furnace_Bench_Processing_Failed
SFX_Gecko_Alerted
SFX_Gecko_Death
SFX_Gecko_Hurt
SFX_Generic_Crafting_Failed
SFX_Goat_Run
SFX_Goat_Walk
SFX_Goblin_Alerted
SFX_Goblin_Death
SFX_Goblin_Hurt
SFX_Goblin_Lobber_Bomb_Bounce
SFX_Goblin_Lobber_Bomb_Death
SFX_Goblin_Lobber_Bomb_Hit
SFX_Goblin_Lobber_Bomb_Miss
SFX_Goblin_Run
SFX_Goblin_Search
SFX_Golem_Earth_Alerted
SFX_Golem_Earth_Death
SFX_Golem_Earth_Hurt
SFX_Golem_Earth_Laydown
SFX_Golem_Earth_Slam
SFX_Golem_Earth_Slam_Impact
SFX_Golem_Earth_Spin
SFX_Golem_Earth_Stomp
SFX_Golem_Earth_Stomp_Impact
SFX_Golem_Earth_Swing
SFX_Golem_Earth_Swing_Impact
SFX_Golem_Earth_Wake
SFX_Golem_Firesteel_Alerted_01
SFX_Golem_Firesteel_Alerted_02
SFX_Golem_Firesteel_Death
SFX_Golem_Firesteel_Laydown
SFX_Golem_Firesteel_Wake
SFX_Golem_Frost_Alerted
SFX_Golem_Frost_Death
SFX_Golem_Frost_Hurt
SFX_Golem_Frost_Laydown
SFX_Golem_Frost_Slam
SFX_Golem_Frost_Slam_Impact
SFX_Golem_Frost_Spin
SFX_Golem_Frost_Stomp
SFX_Golem_Frost_Swing
SFX_Golem_Frost_Swing_Impact
SFX_Golem_Frost_Wake
SFX_Golem_Sand_Alerted
SFX_Golem_Sand_Death
SFX_Golem_Sand_Hurt
SFX_Golem_Sand_Laydown
SFX_Golem_Sand_Slam
SFX_Golem_Sand_Slam_Impact
SFX_Golem_Sand_Spin
SFX_Golem_Sand_Stomp
SFX_Golem_Sand_Stomp_Impact
SFX_Golem_Sand_Swing
SFX_Golem_Sand_Swing_Impact
SFX_Golem_Sand_Wake
SFX_Gun_Fire
SFX_GunPvP_Assault_Rifle_Bullet_Death
SFX_GunPvP_Grenade_Frag_Bounce
SFX_GunPvP_Grenade_Frag_Death
SFX_GunPvP_Grenade_Frag_Hit
SFX_GunPvP_Grenade_Frag_Miss
SFX_GunPvP_Handgun_Bullet_Death
SFX_Hand_Crossbow_T1_Block_Impact
SFX_Hand_Crossbow_T1_Raise
SFX_Hand_Crossbow_T1_Raise_Local
SFX_Hand_Crossbow_T1_Shove
SFX_Hand_Crossbow_T1_Shove_Local
SFX_Hand_Crossbow_T2_Load
SFX_Hand_Crossbow_T2_Load_Local
SFX_Hand_Crossbow_T2_Reload_Start
SFX_Hand_Crossbow_T2_Reload_Start_Local
SFX_Handgun_Fire
SFX_Handgun_Fire_Local
SFX_Hatchet_T1_Swing_RL_Local
SFX_Hatchet_T2_Impact_Nice
SFX_Health_Potion_High_Drink
SFX_Health_Potion_High_Drink_Local
SFX_Health_Potion_Low_Drink
SFX_Health_Potion_Low_Drink_Local
SFX_Hedera_Scream
SFX_Hoe_T1_Swing_Down_Local
SFX_Hoe_T1_Till
SFX_Horse_Alerted
SFX_Horse_Death
SFX_Horse_Hurt
SFX_Horse_Idle
SFX_Horse_Run
SFX_Horse_Sleep
SFX_Horse_Wake
SFX_Hyena_Alerted
SFX_Hyena_Death
SFX_Hyena_Hurt
SFX_Hyena_Idle
SFX_Ice_Ball_Death
SFX_Ice_Bolt_Death
SFX_Ice_Item_Impact
SFX_Ice_Item_Swing
SFX_Incorrect_Tool
SFX_Item_Break
SFX_Item_Repair
SFX_Klops_Alerted
SFX_Klops_Death
SFX_Klops_Hurt
SFX_Klops_Idle
SFX_Klops_Run
SFX_Kweebec_Plushie_Impact
SFX_Lamb_Alerted
SFX_Lamb_Death
SFX_Lamb_Hurt
SFX_Larva_Alerted
SFX_Larva_Death
SFX_Larva_Despawn
SFX_Larva_Hurt
SFX_Larva_Spawn
SFX_Leopard_Snow_Alerted
SFX_Leopard_Snow_Death
SFX_Leopard_Snow_Hurt
SFX_Leopard_Snow_Run
SFX_Light_Melee_T1_Block
SFX_Light_Melee_T1_Guard_Hit
SFX_Light_Melee_T1_Impact
SFX_Light_Melee_T1_Lunge
SFX_Light_Melee_T1_Lunge_Charge
SFX_Light_Melee_T1_Shove
SFX_Light_Melee_T1_Swing
SFX_Light_Melee_T2_Block
SFX_Light_Melee_T2_Guard_Break
SFX_Light_Melee_T2_Guard_Hit
SFX_Light_Melee_T2_Lunge
SFX_Light_Melee_T2_Lunge_Charge
SFX_Light_Melee_T2_Swing
SFX_Longsword_Special_Impact
SFX_Longsword_Special_Swing
SFX_Longsword_Steel_Charged_Swing
SFX_Longsword_Steel_Impact
SFX_Longsword_Steel_Swing
SFX_Lumbermill_Bench_Close
SFX_Lumbermill_Bench_Open
SFX_Lumbermill_Bench_Processing
SFX_Mace_T1_Block_Impact
SFX_Mace_T1_Impact
SFX_Mace_T1_Raise
SFX_Mace_T1_Raise_Local
SFX_Mace_T1_Shove
SFX_Mace_T1_Shove_Local
SFX_Mace_T1_Swing
SFX_Mace_T1_Swing_Charged
SFX_Mace_T1_Swing_Charged_LR_Local
SFX_Mace_T1_Swing_Charged_RL_Local
SFX_Mace_T1_Swing_Charged_Up_Local
SFX_Mace_T1_Swing_LR_Local
SFX_Mace_T1_Swing_RL_Local
SFX_Mace_T1_Swing_Up_Local
SFX_Mace_T2_Impact
SFX_Mace_T2_Raise
SFX_Mace_T2_Raise_Local
SFX_Mace_T2_Signature_Impact
SFX_Mace_T2_Signature_Impact_Local
SFX_Mace_T2_Signature_Launch
SFX_Mace_T2_Signature_Launch_Local
SFX_Mace_T2_Swing
SFX_Mace_T2_Swing_Charged
SFX_Mace_T2_Swing_Charged_LR_Local
SFX_Mace_T2_Swing_Charged_RL_Local
SFX_Mace_T2_Swing_Charged_Up_Local
SFX_Mace_T2_Swing_LR_Local
SFX_Mace_T2_Swing_RL_Local
SFX_Mace_T2_Swing_Up_Local
SFX_Meerkat_Alerted
SFX_Meerkat_Death
SFX_Meerkat_Hurt
SFX_Meerkat_Idle
SFX_Memories_Unlock_Local
SFX_Moose_Bull_Alerted
SFX_Mouse_Alerted
SFX_Mouse_Death
SFX_Mouse_Flee
SFX_Mouse_Hurt
SFX_Mouse_Run
SFX_Mouse_Sleep
SFX_Mug_Fill
SFX_Mug_Fill_Local
SFX_Music_Ducking_2db
SFX_NPC_Unarmed_Impact
SFX_NPC_Unarmed_Swing
SFX_Outlander_Hunter_Arrow_Hit
SFX_Outlander_Hunter_Arrow_Miss
SFX_Outlander_Hunter_Hurt
SFX_Owl_Alerted
SFX_Owl_Death
SFX_Owl_Hurt
SFX_Pickaxe_T1_Swing_Down_Local
SFX_Pickaxe_T2_Impact_Nice
SFX_Pig_Alerted
SFX_Pig_Death
SFX_Pig_Hurt
SFX_Pig_Run
SFX_Pig_Walk
SFX_Pigeon_Death
SFX_Pigeon_Hurt
SFX_Piglet_Alerted
SFX_Piglet_Death
SFX_Piglet_Hurt
SFX_Piglet_Run
SFX_Pistol_Fire
SFX_Player_Climb_Down
SFX_Player_Climb_Side
SFX_Player_Climb_Up
SFX_Player_Craft_Item_Inventory
SFX_Player_Death
SFX_Player_Death_Drown
SFX_Player_Death_Fall
SFX_Player_Drop_Item
SFX_Player_Fall
SFX_Player_Glide_Motion
SFX_Player_Glide_Stationary
SFX_Player_Grab_Item
SFX_Player_Hurt
SFX_Player_Hurt_Burn
SFX_Player_Hurt_Drowning
SFX_Player_Hurt_Fall
SFX_Player_Jump
SFX_Player_Mantle
SFX_Player_Pickup_Item
SFX_Player_Roll
SFX_Player_Slide
SFX_Player_Swim
SFX_Player_Swim_Fast
SFX_Player_Swim_Jump
SFX_Player_Unarmed_Swing_Left
SFX_Player_Unarmed_Swing_Right
SFX_Poop_Bounce
SFX_Portal_Neutral
SFX_Portal_Neutral_Open
SFX_Portal_Neutral_Teleport_Local
SFX_Portal_Void
SFX_Potion_Drink_Success
SFX_Processing_Placeholder
SFX_Projectile_Poop_Hit
SFX_Rabbit_Alerted
SFX_Rabbit_Death
SFX_Rabbit_Hurt
SFX_Rabbit_Run
SFX_Rabbit_Sleep
SFX_Ram_Alerted
SFX_Ram_Death
SFX_Ram_Hurt
SFX_Ram_Run
SFX_Ram_Sleep
SFX_Raptor_Cave_Alerted
SFX_Raptor_Cave_Idle
SFX_Rat_Death
SFX_Rat_Hurt
SFX_Raven_Alerted
SFX_Raven_Death
SFX_Raven_Flee
SFX_Raven_Hurt
SFX_Rifle_Fire
SFX_Rifle_Fire_Local
SFX_Rotate_Pitch_Default
SFX_Rotate_Roll_Default
SFX_Rotate_Yaw_Default
SFX_Rubble_Bounce
SFX_Rubble_Hit
SFX_Scarak_Fighter_Alerted
SFX_Scarak_Fighter_Death
SFX_Scarak_Fighter_Hurt
SFX_Scarak_Seeker_Alerted
SFX_Scarak_Seeker_Death
SFX_Scarak_Seeker_Hurt
SFX_Scarak_Seeker_Spitball_Death
SFX_Scarak_Spitball_Fire
SFX_Scorpion_Alerted
SFX_Scorpion_Death
SFX_Scorpion_Run
SFX_Scorpion_Threaten
SFX_Shark_Death
SFX_Shark_Dive
SFX_Shark_Hurt
SFX_Shark_Swim
SFX_Shears_Activate
SFX_Sheep_Alerted
SFX_Sheep_Death
SFX_Sheep_Hurt
SFX_Sheep_Run
SFX_Sheep_Sheared
SFX_Sheep_Walk
SFX_Shield_T1_Break
SFX_Shield_T1_Impact
SFX_Shield_T1_Raise
SFX_Shield_T1_Raise_Local
SFX_Shield_T1_Swing
SFX_Shield_T1_Swing_Local
SFX_Shield_T2_Impact
SFX_Shield_T2_Raise
SFX_Shield_T2_Raise_Local
SFX_Shield_T2_Swing
SFX_Shield_T2_Swing_Local
SFX_Shovel_T1_Swing_RL_Local
SFX_Shovel_T2_Impact_Nice
SFX_Skeleton_Alerted
SFX_Skeleton_Death_1
SFX_Skeleton_Death_2
SFX_Skeleton_Death_3
SFX_Skeleton_Death_4
SFX_Skeleton_Despawn_1
SFX_Skeleton_Despawn_2
SFX_Skeleton_Hurt
SFX_Skeleton_Mage_Spellbook_Charge
SFX_Skeleton_Mage_Spellbook_Impact
SFX_Skeleton_Praetorian_Alerted
SFX_Skeleton_Praetorian_Death_1
SFX_Skeleton_Praetorian_Death_2
SFX_Skeleton_Praetorian_Death_3
SFX_Skeleton_Praetorian_Death_4
SFX_Skeleton_Praetorian_Despawn_1
SFX_Skeleton_Praetorian_Despawn_2
SFX_Skeleton_Praetorian_Hurt
SFX_Skeleton_Praetorian_Run
SFX_Skeleton_Praetorian_Search_2
SFX_Skeleton_Praetorian_Spawn_1
SFX_Skeleton_Praetorian_Walk
SFX_Skeleton_Run
SFX_Skeleton_Search_2
SFX_Skeleton_Spawn_1
SFX_Skeleton_Spawn_2
SFX_Skeleton_Walk
SFX_Snake_Alerted
SFX_Snake_Death
SFX_Snake_Hurt
SFX_Snake_Idle
SFX_Spark_Living_Alerted
SFX_Spark_Living_Death
SFX_Sparrow_Alerted
SFX_Sparrow_Death
SFX_Sparrow_Hurt
SFX_Sparrow_Idle
SFX_Spawn_Void_Alerted
SFX_Spawn_Void_Attack
SFX_Spawn_Void_Death
SFX_Spawn_Void_Hurt
SFX_Spawn_Void_Run
SFX_Spear_Impact
SFX_Spear_Lunge
SFX_Spear_Lunge_Local
SFX_Spear_Miss
SFX_Spear_Projectile_Impact
SFX_Spear_Throw
SFX_Spear_Throw_Charge
SFX_Spear_Throw_Charge_Local
SFX_Spear_Throw_Local
SFX_Spider_Alerted
SFX_Spider_Death
SFX_Spider_Run
SFX_Spirit_Root_Alerted
SFX_Spirit_Root_Death_01
SFX_Spirit_Root_Death_02
SFX_Spirit_Root_Hurt
SFX_Spirit_Root_Spawn
SFX_Squirrel_Alerted
SFX_Squirrel_Death
SFX_Squirrel_Hurt
SFX_Squirrel_Run
SFX_Staff_Charged_Loop
SFX_Staff_Fire_Shoot
SFX_Staff_Flame_Consume_Charge_1
SFX_Staff_Flame_Consume_Charge_1_Local
SFX_Staff_Flame_Consume_Charge_2
SFX_Staff_Flame_Consume_Charge_2_Local
SFX_Staff_Flame_Consume_Charge_3
SFX_Staff_Flame_Consume_Charge_3_Local
SFX_Staff_Flame_Consume_Charge_4
SFX_Staff_Flame_Consume_Charge_4_Local
SFX_Staff_Flame_Fireball_Impact
SFX_Staff_Flame_Fireball_Launch
SFX_Staff_Flame_Fireball_Launch_Local
SFX_Staff_Flame_Flamethrower
SFX_Staff_Flame_Flamethrower_End
SFX_Staff_Flame_Flamethrower_End_Local
SFX_Staff_Flame_Flamethrower_Impact
SFX_Staff_Flame_Flamethrower_Local
SFX_Staff_Flame_Trap_Deploy
SFX_Staff_Flame_Trap_Despawn
SFX_Staff_Flame_Trap_Loop
SFX_Staff_Ice_Shoot
SFX_Stamina_Potion_Success
SFX_Stone_Coffin_Open_Close
SFX_Sword_T1_Block_Local
SFX_Sword_T1_Lunge_Charge_Local
SFX_Sword_T1_Lunge_Local
SFX_Sword_T1_Shove_Local
SFX_Sword_T1_Swing_Down_Local
SFX_Sword_T1_Swing_LR_Local
SFX_Sword_T1_Swing_RL_Local
SFX_Sword_T2_Block_Local
SFX_Sword_T2_Impact
SFX_Sword_T2_Lunge_Charge_Local
SFX_Sword_T2_Lunge_Local
SFX_Sword_T2_Signature_Part_1
SFX_Sword_T2_Signature_Part_1_Local
SFX_Sword_T2_Signature_Part_2
SFX_Sword_T2_Signature_Part_2_Local
SFX_Sword_T2_Swing_Down_Local
SFX_Sword_T2_Swing_LR_Local
SFX_Sword_T2_Swing_RL_Local
SFX_T1_Impact_Blunt
SFX_Test_Blip_A
SFX_Test_Blip_B
SFX_Test_Blip_C
SFX_Tetrabird_Alerted
SFX_Tetrabird_Death
SFX_Tetrabird_Flee
SFX_Tetrabird_Hurt
SFX_Tetrabird_Run
SFX_Tiger_Sabertooth_Alerted
SFX_Tiger_Sabertooth_Death
SFX_Tiger_Sabertooth_Hurt
SFX_Tiger_Sabertooth_Run
SFX_Toad_Rhino_Alerted
SFX_Toad_Rhino_Death
SFX_Toad_Rhino_Hurt
SFX_Toad_Rhino_Magma_Alerted
SFX_Toad_Rhino_Magma_Death
SFX_Toad_Rhino_Magma_Hurt
SFX_Toad_Rhino_Magma_Run
SFX_Toad_Rhino_Magma_Tongue_Impact
SFX_Toad_Rhino_Magma_Tongue_Whoosh
SFX_Toad_Rhino_Run
SFX_Toad_Rhino_Tongue_Impact
SFX_Toad_Rhino_Tongue_Whoosh
SFX_Tool_T1_Swing
SFX_Torch_Impact
SFX_Torch_Swing
SFX_Torch_Swing_Left_Local
SFX_Torch_Swing_Right_Local
SFX_Tornado
SFX_Trork_Alerted
SFX_Trork_Chieftain_Alerted
SFX_Trork_Chieftain_Death
SFX_Trork_Chieftain_Hurt
SFX_Trork_Chieftain_Run
SFX_Trork_Chieftain_Search
SFX_Trork_Death
SFX_Trork_Exertion
SFX_Trork_Hurt_01
SFX_Trork_Hurt_02
SFX_Trork_Run
SFX_Trork_Search
SFX_Trork_Sleep
SFX_Trork_Throwing_Axe
SFX_Unarmed_Impact
SFX_Unarmed_Swing
SFX_Vulture_Alerted
SFX_Vulture_Death
SFX_Vulture_Flee
SFX_Vulture_Hurt
SFX_Wand_Fire_Shoot
SFX_Wand_Ice_Shoot
SFX_Warthog_Alerted
SFX_Warthog_Death
SFX_Warthog_Hurt
SFX_Warthog_Piglet_Alerted
SFX_Warthog_Piglet_Death
SFX_Warthog_Piglet_Hurt
SFX_Warthog_Piglet_Run
SFX_Warthog_Run
SFX_Warthog_Sleep
SFX_Warthog_Walk
SFX_Weapon_Bench_Close
SFX_Weapon_Bench_Craft
SFX_Weapon_Bench_Open
SFX_Weapon_Charge_Swing
SFX_Wolf_Alerted
SFX_Wolf_Death
SFX_Wolf_Hurt
SFX_Wolf_Run
SFX_Wolf_Sleep
SFX_Woodpecker_Death
SFX_Woodpecker_Hurt
SFX_Workbench_Close
SFX_Workbench_Craft
SFX_Workbench_Open
SFX_Workbench_Upgrade_Complete_Default
SFX_Workbench_Upgrade_Start_Default
SFX_Yeti_Alerted
SFX_Zombie_Alerted
SFX_Zombie_Attack_Bite
SFX_Zombie_Attack_Swing
SFX_Zombie_Death
SFX_Zombie_Despawn
SFX_Zombie_Hurt
SFX_Zombie_Pursuit
SFX_Zombie_ScratchBack
SFX_Zombie_Spawn